I never need to take my hands off the controls except to type to other commanders or use the GalMap. Honestly, I wish 2 sticks and pedals was a visual option in the game (maybe some day) because it would fit the cockpit really well and it makes more sense to me for controlling a spacecraft vs the throttle and stick layout. That setup allows me to keep my left hand free for a second flight stick so that I can get analog control of the translational thrusters which is fantastic for the FA Off flyers but also good for flying with the FA On. any tips In this Pilot Training Video you will learn about the basics of forming up and working. someone said its called 'frameshift slave drive' or something. Well, the premise is that you randomly jump to hyperspace several times to throw off your. last night we had trouble figurig out how to jump together (linked) so when the wing leader jumps the others in the wing simuntaneously jump too. That all sounds pretty impressive, but with all that. Thats why travel in unexplored regions is so dangerous. Fleet Carriers aren't just sitting ducks either, with 20 defence turret emplacements dotted around their huge surface area. Throttle requires constant input so as soon as the countdown starts I just let off the pedal and arrive at the star safe and ready to gawk at the view. Here are some of the specifics: Fleet Carriers have 16 Landing Pads, they are capable of jumping through hyperspace, and have a cargo capacity of 25,000 tonnes. I bound my throttle and reverse throttle switch (WTB reverse throttle axis plz) to my yaw pedals right and left toe brakes so accelerating is like driving a car except that you drive with both feet on the pedals and control the yaw by sliding the gas or brake pedal forward. A hyperspace jump requires precise calculations with quantum mechanics and a discrete amount of energy. See, I didn't ever realize this was a problem for people until I joined a TS server and people were talking about diving out of the way of stars.
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